Jakub Wróblewski
3D and Virtual Occurrences II Studio
Faculty of Media Art, Academy of Fine Arts in Warsaw
jakub.wroblewski@asp.waw.pl
Eliza Urwanowicz-Rojecka
Arsenal Gallery in Białystok
e.urwanowicz@galeria-arsenal.pl
VIRTUAL OCCURRENCES HORIZONS: NEW DIGITAL REALITY DEVELOPMENT FORECASTS
documentation of panels, workshops, lectures
Participants: Przemysław Danowski, Sandra Frydrysiak, Krzysztof Garbaczewski, Paweł Gwiaździński, Andrei Isakov, Marcin Kossakowski, Mateusz Kowalczyk, Paweł Laźniak, Jakub Lech, Weronika Lewandowska, Marcin Łunkiewicz, Wojtek Markowski, Marta Navrot, Marcin Pazera, Jozef Pilát, Grzegorz Pochwatko, Paweł Ruszlewski, Sebastian Sebulec, Matylda Szewczyk, Anastasiia Vorobiova, Jagoda Wójtowicz, Jakub Wróblewski
Open online meetings devoted to the issues of virtual reality, forecasts and directions for the development of new digital experiences as well as aesthetics and interactions in immersive projects. The practical solutions presented during the meetings will be extended by thematic presentations related to virtual space, projects from the borderline of visual arts and science, and audio productions. We invited researchers and researchers of perception, artists and artists who use VR space and game engines in their practices, directors and directors working with experiences actively engaging the audience, as well as producers and producers of cutting-edge digital content. The seminars also include workshops on building immersion projects – Unreal Engine 4.
SCHEDULE:
13.11.2020 | LECTURE BY Jakub Wróblewski
Virtual occurrences – trends and directions of developing immersive art projects – case study.
17.11.2020 | LECTURE BY Przemysław Danowski
Virtual audio spaces – trends and directions in interactive, documentary and performative activities.
18.11.2020 | PANEL
participants: Paweł Gwiaździński, Grzegorz Pochwatko; moderacja: Jakub Wróblewski
Perception in XR projects: issues of sentience, illusions and digital reality research.
20.11.2020 | PANEL
participants: Przemysław Danowski, Weronika Lewandowska, Marcin Łunkiewicz; moderacja Jakub Wróblewski
The future of XR: new forms of sentience.
25.11.2020 | PANEL
participants: Marcin Kosakowski, Mateusz Kowalczyk, Marta Navrot, Marcin Pazera, Josef Pilát, Sebastian Sebulec, Anastasiia Vorobiova, Jagoda Wójtowicz; moderacja: Jakub Wróblewski
New wave of XR / VR. A debate with the youngest generation of immersive project creators.
27.11.2020 | PANEL
particpants: Jakub Lech, Paweł Łaźniak, Paweł Ruszlewski; moderacja: Jakub Wróblewski
Reaching successive immersion levels| the real vs the virtual | role of space in building new digital realities.
30.11.2020 | PANEL
particpants: Sandra Frydrysiak, Krzysztof Garbaczewski; moderacja: Jakub Wróblewski
Embodiment in new digital realities. The role of immersees in XR projects.
1.12.2020 |LECTURE by Matylda Szewczyk
Prehistories of VR. Cinema, literature, art.
4-6.12.2020 | Workshops
Unreal Engine 4 | moderated by: Andrei Isakov
Organisers:
Arsenal Gallery in Białystok
Academy of Fine Arts in Warsaw
3D and Virtual Occurrences II Studio, Faculty of Media Art of the Academy of Fine Arts in Warsaw / Virtual Space Department / Media Art Faculty
Conception:
Jakub Wróblewski
Coordination and production:
Eliza Urwanowicz-Rojecka
Fb support + contacting the audience online:
Gabriela Owdziej
Collaboration on behalf of the Gallery:
Małgorzata Kopciewska, Aleksander Sakowicz, Justyna Zieniuk
Collaboration on behalf of the 3D and Virtual Occurrences II Studio / Faculty of Media Art / Academy of Fine Arts in Warsaw / Chair of Virtual Space:
Andrei Isakov
Visual identification:
Renata Motyka
Copy-editing and proofreading:
Ewa Borowska
English translation:
Aleksandra Sobczak-Kövesi
“Virtual Occurrences Horizons” are a platform with a focus on Virtual Reality issues, forecasts and development directions for new digital experiences, and aesthetics and interactions in immersive projects. All activities presented thereon are associated with virtual space, projects from the intersection of visual arts and science, and audio realisations. The platform includes a knowledge database contributed to by scholars of perception, artists using VR space and gaming engines in their practice, film and theatrical directors working with active audience engagement experiences, and state-of-the-art digital content producers.
Developed jointly by the Arsenal Gallery in Białystok and 3D and Virtual Occurences Studio II (Faculty of Media Art, Academy of Fine Arts in Warsaw), the website is designed to bring together the community of authors, researchers, audiences, and the broadly-defined population exploring state-of-the-art methods of creating and perceiving virtual, digital and immersive experiences.
The “Virtual Occurrences Horizons” platform is an environment where new content and events will be uploaded and a knowledge database will be developed, with a focus on authors, researchers and scholars, ways of working with new media, substantive backup structures, and new technologies.
Organisers:
Arsenal Gallery in Białystok
Academy of Fine Arts in Warsaw
3D and Virtual Occurrences II Studio, Virtual Space Department, Faculty of Media Art of the Academy of Fine Arts in Warsaw
Conception and coordination:
Jakub Wróblewski, Eliza Urwanowicz-Rojecka
Visual identity:
Renata Motyka
Copy-editing and proofreading:
Ewa Borowska
English translation:
Aleksandra Sobczak-Kövesi
WWW:
On The Rocks