Reaching successive immersion levels | the real vs the virtual | role of space in building new digital realities

27.11.2020

Increasingly often, XR projects are expanded to include spatial activities coming together in a kind of installation with specific aesthetics. This gives rise to a number of questions:
Is designing unreal spaces a derivative of classic stage set experience?
Can physical activity of objects in space affect recipients to a greater extent than high-quality 3D, even in 360 degree versions
Is real-time graphic design a thing of the future, and should we concentrate research and project prototyping by using gaming engines?
Panel participants discussed the status of XR realisations, virtual studio, real-reality activities, interfaces, and issues of virtual presence.