Jakub Wróblewski
3D and Virtual Occurrences II Studio
Faculty of Media Art, Academy of Fine Arts in Warsaw
jakub.wroblewski@asp.waw.pl
Eliza Urwanowicz-Rojecka
Arsenal Gallery in Białystok
e.urwanowicz@galeria-arsenal.pl
The “Liminal – State of Transition” exhibition and accompanying theoretical workshop at the “Arsenal” Gallery were the second edition, as it were, of the Virtual Occurrences Horizons. Works created in the environment of the 3D and Virtual Occurrences Studio at the Faculty of Media Art of the Academy of Fine Arts in Warsaw were shown over a period of October 22nd until November 11th 2021 at the “Arsenal” Gallery in Białystok, the theoretical workshop seminar held on November 5th and 6th 2021 on Gallery premises. The exhibition was further accompanied by i.e. “Unreal Art” workshops for beginner media artists; a VR performance, and a guided tour in the Polish Sign Language.
Liminal – State of Transition
Exhibition by 3D and Virtual Occurrences II Studio, Faculty of Media Art, Academy of Fine Arts in Warsaw
Participating Artists: Agata Chodera, Przemysław Danowski, Andrei Isakov, Palina Komarova, Agata Konarska, Mateusz Kowalczyk, Dobrosława Król, Krystyna Jędrzejewska-Szmek, Jakub Wróblewski
Curator: Zuzanna Sękowska
Co-ordinator: Eliza Urwanowicz-Rojecka
Visual identity: Renata Motyka
“Arsenal” Gallery in Białystok
October 22nd – November 10th 2021
The exhibition Liminal – the Transitional State is a presentation of selected projects by a group of artists of the 3D and Virtual Occurrences II Studio, Faculty of Media Art, Academy of Fine Arts in Warsaw, headed by Jakub Wróblewski, Ph.D. The exhibit was designed in collaboration with Andrei Isakov and Przemysław Danowski, and will i.a. include the following works: Jakub Wróblewski, Andrei Isakov and Przemysław Danowski’s Lovestory, Agata Chodera’s Master of Reality, Palina Komarova’s Lunatyk, Agata Konarska’s Let’s Pray, Mateusz Kowalczyk’s Undermining, Dobrosława Król’s NeoWarszawa (NeoWarsaw), and Krystyna Jędrzejewska-Szmek’s VR Lab.
The exhibition is an attempt at exploring and discussing the “virtual event” phenomenon, and identifying its cultural and culture-formative dimension, as well as the purpose of related practices.
Transferring impressionality, sharing impressions, translating narratives into technological activities; sensitising others to shared and mutual presence, caring practices, the collective nature of actions – such are the essential issues we have defined as contributors to the show’s script and storyline. We proceed to ask how and to what purpose stories are actually told in the practice of new media/ transmedia reality artists, and which aesthetics and technologies we can define as applicable in the creative process.
Fundamental issues seem to include the dimension of community and community-formative nature of working with virtual reality/ new media, and the potential of creating communalities of experience. We perceive the studio as a field of experimenting and delegating authority, space where temporary collectives are formed and disbanded. The ultimate goal is to capture the trace of the communication method, as it were, alongside whatever has evolved as a permanent spirit or specificity of labour in the artistic habitat.
The exhibition has been designed as an open case, an exercise, a theoretical trip – operating as a process of participating, and including recipients therein. The conference accompanying the exhibition is intended as a seminar workshop, an attempt at initiating a critical examination of the local specificity of practices focusing on multimedia reality, including the perception of virtual events as proposed by the 3D and Virtual Occurrences II Studio – and, more broadly, of the specificity of working with augmented reality in general.
Once all aforementioned activities have been completed, a follow-up publication will be produced, theoretical critical commentary included – a collection of experiences involving the “transfer” of Studio activities to the Arsenal Gallery in Białystok, and crucial conclusions regarding the theoretical workshop. The exhibition and accompanying activities are a yet another brand for the cycle of events presenting 3D and Virtual Occurrences II Studio accomplishments at the Arsenal Gallery.
Seminar: Theoretical Workshop accompanying the exhibition “Liminal – State of Transition”
“Arsenal” Gallery in Białystok, November 5th-6th 2021
Organisers:
Institute of Polish Culture, University of Warsaw
“Arsenal” Gallery in Białystok
3D and Virtual Occurrences II Studio, Faculty of Media Art, Academy of Fine Arts in Warsaw
The workshop will be delivered by the following instructors:
Piotr Cichocki, Piotr Fortuna, Michał Krzykawski, Jerzy Stachowicz, Matylda Szewczyk, Tomasz Rakowski and persons liaised with the 3D and Virtual Occurrences Studio, Faculty of Media Art, Academy of Fine Arts in Warsaw (Agata Chodera, Przemysław Danowski, Andrei Isakov, Krystyna Jędrzejewska-Szmek, Palina Komarova, Agata Konarska, Mateusz Kowalczyk, Dobrosława Król, Jakub Wróblewski).
Moderated by: Zuzanna Sękowska
The exhibition “Liminal – State of Transition” has been designed to present a selection of works by students and collaborators of the 3D and Virtual Occurrences Studio, Faculty of Media Art, Academy of Fine Arts in Warsaw, under Jakub Wróblewski, Ph.D., in co-operation with Andrei Isakov and Przemysław Danowski.
The accompanying event schedule includes a workshop seminar – an attempt at offering a theoretical portrayal of a phenomenon in process, an effort to critically ponder immersive art and the specificity of operating in VR space. We intend to move away from the classic model of conferences and interventions to enable intergenerational dialogue and produce conditions wherein representatives of diverse fields of humanities and arts – having absorbed the oeuvre and working specificity of the 3D and Virtual Occurrences II Studio – will be able to share comments, opinions and findings. We are hoping for lively, creative and inspiring debates, all related notes, records and conclusions a palpable trace of the research process, and foundation for a conference follow-up publication.
We do not see the exhibition – or the accompanying conference – as an ultimate linchpin summarising the phenomenon of working with VR space. Our take is one of opening a lively debate, extending an invitation to co-operate: much remains to be done when it comes to describing transmedia space and related practices.
We hereby invite you to join us in pondering the kinship of experience, the methods and objectives of transferring impressions, the political nature of these actions. We would also be curious to learn to what extent Virtual Reality-associated activities are political or class-related in nature. We will ponder their ethical and empathetic dimensions, particularly curious about identifying the cultural backdrop and specificity of cultural practices giving rise to VR exploration and (potentially) redefinition.
We will try to resolve whether 3D performance and Virtual Reality realisations and experiences must/should be interpreted against artistic intervention only. Many interesting developments have been taking place in the field of language as well – firstly, the translation of stories by particular authors into the language of VR expression; secondly, reflections regarding virtuality as a phenomenon in the context of “democratising” language. Another subject we are planning to raise. Do join our debate!
AGENDA
DAY ONE – November 5th 2021, Friday, 06:00 – 08:00 p.m.
Opening of Conference Day One
Meeting with the community of Authors associated with the 3D and Virtual Occurrences II Studio of the Academy of Fine Arts in Warsaw.
Head of the Studio Jakub Wróblewski, Przemysław Danowski and Andrei Isakov will discuss the creative method, educational practices, methodical premises and methodology.
Authors associated with the 3D and Virtual Occurrences II Studio of the Academy of Fine Arts in Warsaw who present their works at Liminal – State of Transition Exhibition: Agata Chodera, Krystyna Jędrzejewska-Szmek, Palina Komarova, Agata Konarska, Mateusz Kowalczyk, Dobrosława Król
DAY TWO – November 6th 2021, Saturday, 10:00 a.m. – 04:00 p.m.
BLOCK I
10:00-10:15
Anna Nacher (Institute of Audiovisual Arts, Jagiellonian University)
The Metaverse and Contemporary Dystopias: a Quest for Critical and Involved Virtual Reality Recipients
10:15-10:30
Matylda Szewczyk (Institute of Polish Culture, University of Warsaw)
VR: New Experience of Reality. An Attempt at Recording.
10:35-10:50
Piotr Fortuna (Institute of Literary Research of the Polish Academy of Sciences)
Boundaries of Simulation. Staged Lives of Virtual Influencers
10:50-11:20
Follow-up discussion
11:20 – 11:40
Coffee break
BLOCK II
11:40-11:55
Jerzy Stachowicz (Institute of Polish Culture, University of Warsaw)
VR in Daily Life, or the Pressure of Imaginary Futures
12:00-12:15
Michał Krzykawski (Centre for Critical Technology Research, Silesian University in Katowice)
Virtual Reality and Its Boundaries. An Organological Perspective.
12:15-12:45
Follow-up discussion
12:45 – 13:25
Coffee break
BLOCK III
13:25-13:40
Tomasz Rakowski (Institute of Ethnology and Cultural Anthropology, University of Warsaw)
Creative Ethnography and Social Art
13:45-14:00
Piotr Cichocki (Institute of Ethnology and Cultural Anthropology, University of Warsaw)
Electronic Cohabitation / Digital Collaboration
14:00-14:30
Follow-up discussion
14:30 – 14:50
Coffee break
BLOK IV
14:50-15:50
Summary Panel Discussion
_
Seminar organisers:
Institute of Polish Culture, University of Warsaw
“Arsenal” Gallery in Białystok
3D and Virtual Occurrences II Studio, Faculty of Media Art, Academy of Fine Arts in Warsaw
Technological partner:
Infotech Schools
Moderator:
Zuzanna Sękowska
Co-ordinator:
Eliza Urwanowicz-Rojecka
Technical support + documentation + stream:
Kacper Gorysz, Bartek Krot, Kamil Popko (Infotech), Aleksander Sakowicz, Maciej Zaniewski
Fb support + contacting the audience online:
Gabriela Owdziej
Visual identity:
Renata Motyka
Copy-editing and proofreading:
Ewa Borowska
The event was co-financed by the University of Warsaw,
including from the programme Excellence Initiative – Research University
“Virtual Occurrences Horizons” are a platform with a focus on Virtual Reality issues, forecasts and development directions for new digital experiences, and aesthetics and interactions in immersive projects. All activities presented thereon are associated with virtual space, projects from the intersection of visual arts and science, and audio realisations. The platform includes a knowledge database contributed to by scholars of perception, artists using VR space and gaming engines in their practice, film and theatrical directors working with active audience engagement experiences, and state-of-the-art digital content producers.
Developed jointly by the Arsenal Gallery in Białystok and 3D and Virtual Occurences Studio II (Faculty of Media Art, Academy of Fine Arts in Warsaw), the website is designed to bring together the community of authors, researchers, audiences, and the broadly-defined population exploring state-of-the-art methods of creating and perceiving virtual, digital and immersive experiences.
The “Virtual Occurrences Horizons” platform is an environment where new content and events will be uploaded and a knowledge database will be developed, with a focus on authors, researchers and scholars, ways of working with new media, substantive backup structures, and new technologies.
Organisers:
Arsenal Gallery in Białystok
Academy of Fine Arts in Warsaw
3D and Virtual Occurrences II Studio, Virtual Space Department, Faculty of Media Art of the Academy of Fine Arts in Warsaw
Conception and coordination:
Jakub Wróblewski, Eliza Urwanowicz-Rojecka
Visual identity:
Renata Motyka
Copy-editing and proofreading:
Ewa Borowska
English translation:
Aleksandra Sobczak-Kövesi
WWW:
On The Rocks