Joanna Bednarek

Joanna Bednarek

Philosopher, writer, translator, member of the “Praktyka Teoretyczna” transdisciplinary magazine’s editorial team, published by i.a. “Teksty Drugie” bimonthly, and “Krytyka Polityczna” and “Czas Kultury” magazines. Author of books Polityka poza formą. Ontologiczne uwarunkowania poststrukturalistycznej filozofii polityki (Politics beyond Form. Ontological Conditions of Post-structuralist Philosophy of Politics, 2010), Linie kobiecości. Jak różnica płciowa przekształciła literaturę i filozofię? (Lines of Femininity. How the Gender Difference Transformed Literature and Philosophy, 2015), Życie, które mówi. Nowoczesna wspólnota i zwierzęta (Life that Talks. The Modern Community and Animals, 2017), and of novels O pochodzeniu rodziny (On the Origins of Family, 2017) and Próba (Attempt). Published literary content in “Czas Kultury”, “Wakat” and “FA-art” magazines. 

Ernest Borowski

Ernest Borowski

Graduate of the Faculty of Intermedia at the Jan Matejko Academy of Fine Arts in Cracow. Focuses on 3D graphics, experimental film, audio art, Virtual Reality and performance art. Using aforesaid media, explores connections between naturoculture and technology while researching system practices of minority exclusion and seeking object queering options. Babklivv is his stage DJ and performer name. Member of the audiovisual “Progrefonik” collective.

Agata Chodera

Agata Chodera

Born in 1995 in Toruń. She completed her undergraduate studies at the Faculty of Media Art of the Academy of Fine Arts in Warsaw with a diploma from the Social Photography Studio. She completed her Master’s degree at the 3D and Virtual Occurrences II studio, also at the Faculty of Media Art. Graduate of the DOK PRO documentary film course at the Wajda School. Her areas of interest include sound, music videos, XR, films and documentaries, animal studies, postcolonialism and photography.

Piotr Cichocki

Piotr Cichocki

Cultural anthropologist, musician and music producer. Professionally associated with the Institute of Cultural Ethnology and Anthropology of the University of Warsaw. Explores relations between materiality, technology, sound and religiousness. Published in anthropological periodicals, such as “Ethnologia Polona”, “Lud”, “Studia Kulturoznawcze”, “Seismograf”, “Observatório CEMI”, and “SoundEffects”. As a musician, combines digital and analogous audio sources, projecting European-African post-styles. His music label, “1000HZ”, focuses on the promotion of independent and folk African artists.

Hubert Czerepok

Hubert Czerepok

Graduate of the Antoni Kenar Secondary Art School in Zakopane and the Academy of Fine Arts in Poznań, where he studied under Izabella Gustowska and Jan Berdyszak. Completed post-graduate curricula at the Jan van Eyck Academie in Maastricht in the years 2002-2003, and at the Higher Institute for Fine Arts in Antwerp in the years 2004-2005. Draws, paints, creates objects and installations, shoots videos, generates animations, works on found footage films, creates multimedia projects, and remains active in public space. As part of the art duo Magisters (with Zbyszek Rogalski), produced absurd genre photographs and films. Working with Sebastian Mendez, created the strategic game Survivors of The White Cube – art world simulation. Explores connections between fiction and historical truth, with a particular focus on ways of facts mutating and undergoing formal and semantic transformation. Had multiple solo exhibitions in Poland and abroad, i.a. Początek (The Beginning) at Zachęta – National Gallery of Art in Warsaw; Historia i utopia (History and Utopia) at the “Arsenal” Gallery in Białystok; Lux Aeterna at the Gallery Żak | Branicka in Berlin; Devil’s Island at the La Criée centre d’art contemporain in Rennes. Showed his works at You Imagine What You Desire – the 19th Biennale of Sydney; Cultural Transference at EFA Project Space, Elizabeth Foundation for the Arts, New York; and Regress / Progress at the Ujazdowski Castle Centre for Contemporary Art in Warsaw. Organiser of art workshops for children and young people of many years (i.a. at the Łaźnia Centre for Contemporary Art in Gdańsk, “Arsenal” Gallery in Białystok, and Kronika Centre for Contemporary Art in Bytom), exploring issues associated with expressing freedom and deconstructing stereotypes. Professor of the Academy of Art in Szczecin, where he is head of the Experimental Film Studio at the Faculty of Media Art.

Przemysław Danowski

Przemysław Danowski

An interdisciplinary artist, director and camera operator. He works in video, interactive film, audiovisual narrative, film theory, graphic narrative structures, immersion activities and art-and-science projects. The scope of his search is wide, and his artistic strategy is based on exploring and going beyond the boundaries of the medium he currently works with. A holder of post-doctoral degree, he works at his alma mater as an assistant professor at the Faculty of Media Art; head of degree Studio of 3D and Virtual Occurrences. The scope of his search is wide, and his artistic strategy is based on exploring and going beyond the boundaries of the medium he currently works with. A holder of post-doctoral degree, he works at his alma mater as an assistant professor at the Faculty of Media Art; head of degree Studio of 3D and Virtual Occurrences.

Piotr Fortuna

Piotr Fortuna

Expert in cultural studies, doctoral student of digital humanities at the Institute of Literary Research of the Polish Academy of Sciences, and Polish-Japanese Academy of Information Technology. Graduate of the Interdepartmental Individual Humanist Studies at the University of Warsaw. Academically focused on digital culture, social media, history of Polish cinematography and theory of film. Published i.a. in “Widok. Teorie i Praktyki Kultury Wizualnej”, “Przegląd Humanistyczny”, “Kultura Popularna” and “Kwartalnik Filmowy”, as well as “Dwutygodnik”, “Pismo”, “Gazeta Wyborcza” and “Kultura Liberalna”.

Sandra Frydrysiak Sandra Frydrysiak

Sandra Frydrysiak

Doctoral degree holder in humanities, cultural studies specialist and sociologist, with a focus on new media studies, dance studies and gender studies in research work. Lecturer at the Cultural Studies Chair of the SWPS University of Life Sciences and Humanities in Warsaw. Member of the Interdisciplinary Humanities / Art / Technology Research Centre of the Adam Mickiewicz University in Poznań. Author of the book Taniec w sprzężeniu nauk i technologii. Nowe perspektywy w badaniach tańca (Dance in the Coupling of Science and Technology. New Perspectives of Researching Dance, 2017). Researched perception of dance in virtual reality in collaboration with the Institute of Psychology of the Polish Academy of Sciences in Warsaw. Director and academic supervisor of the work VR Noccc / VR Nightsss (2020, http://bit.ly/Nightsss).

Krzysztof Garbaczewski Krzysztof Garbaczewski

Krzysztof Garbaczewski

Theatrical director, author of adaptations he has been using as a foundation for so-called theatrical installations combining performance, visual arts and music. First Polish artist to work with Virtual Reality-based technology. Graduate of the Faculty of Direction and Drama at the AST Ludwik Solski Academy of Theatre Arts in Cracow. Winner of multiple awards, including the Polityka Passports (2012). Works he adapted for the stage include i.a. The Tibetan Book of the Dead (Bardo Thodol) (play Nirvana, Polski Theatre in Wrocław, 2009) and Witold Gombrowicz’s Chronos (Polski Theatre in Wrocław, 2013). Directed the following theatrical performances: Odyssey (Jan Kochanowski Theatre in Opole, 2009), Sexual Life of Savages (Nowy Theatre in Warsaw, 2011), Balladyna (Polski Theatre in Poznań, 2013), Sky of Stone instead of Stars (Nowy Theatre in Warsaw, 2013), Victory over the Sun (Grand Theatre – Polish National Opera, 2014), Hamlet (Helena Modrzejewska National Stary Theatre in Cracow, 2015), Robert Robur (TR Warsaw 2016), The Symposium (Nowy Theatre in Warsaw, 2017), The Peasants (Powszechny Theatre in Warsaw, 2018). In 2018, on invitation by the Adam Mickiewicz Institute and having joined forces with the Dream Adoption Society collective he founded, he designed a theatrical performance and exhibition focusing on poet Allen Ginsberg’s associations with the Polish art scene in the 1960s and 1970s. Visitors to the “Arsenal” Gallery had an opportunity to learn more about his oeuvre, VR elements included, at the 2019 exhibition Krzysztof Garbaczewski. Fieldwork.

Paweł Gwiaździński Paweł Gwiaździński

Paweł Gwiaździński

Doctoral student of cognitive neurosciences at the Jagiellonian University (Cracow), doctoral student of philosophy at the Silesian University, staff member at Jagiellonian University’s Collegium Medicum. Researcher associated with the 4E movement in cognition-related sciences with a focus on sensory substitution, virtual reality, UX research and issues of online disinformation.

Andrei-Isakov Andrei Isakov

Andrei Isakov

Born in 1989 in Minsk, Belarus. Graduate of the A.K. Glebov Belarusian Academy of Arts (2011) and the Faculty of Media Art of the Academy of Fine Arts in Warsaw (2012-2016). During his studies, he conducted research related to the status of computer games in contemporary art. He launched and led the Animagica academic club. He currently works as an assistant and lecturer at the Faculty of Media Art of the Academy of Fine Arts in Warsaw. He teaches classes in 3D graphics, modelling, animation and virtual reality, also works as an artist and graphic designer for the Rolling Monks gaming company and is involved in various art and social projects. Since 2016, he has been collaborating with art groups, including Inexsistens (Jakub Wróblewski, Przemysław Danowski) and Kissinger Twins (Dawid Marcinkowski, Katarzyna Kifert). In 2020, he collaborated on Krzysztof Garbaczewski’s production of Divine Comedy, creating one of the characters in the Unity engine. Also in 2020, he took part in the Polish game jam “Stay at home – make games”. Together with Agata Chodera they created an art game “Their Hearts, My Hands”, which was about rebuilding a community during the pandemic. He was a guest and participant at Games for Impact 2020, a festival dedicated to socially engaged games. 

Justyna Janik

Justyna Janik

Cultural and gaming studies expert. Awarded a doctoral degree in humanities in 2020, having defended a dissertation thesis exploring a post-humanism video gamer – video game relation analysis. Currently conducts research and lectures at the Institute of Audiovisual Arts of the Jagiellonian University. As a scholar, interested in the philosophy and aesthetics of digital games. While particularly focused on issues of digital materiality, also explores topics associated with digital performance and digital spaces studies, and digital culture phenomena. Fond of aesthetic deliberations by Tadeusz Kantor she is attempting to interpret in a gaming studies context. Author of the book Gra jako obiekt oporny. Performatywność w relacji gracza i gry cyfrowej (Game as a Resistant Object. Performativity in the Video Gamer – Video Game Relation, 2022).

Krystyna Jędrzejewska-Szmek

Krystyna Jędrzejewska-Szmek

Visual artist and biologist. A graduate of photography at the Academy of Fine Arts in Poznań, the Faculty of Media Art at the Academy of Fine Arts in Warsaw, and biology at the University of Warsaw. She worked for many years at the Botanical Garden of Warsaw University. Her interests focus on the interconnections and tensions between humans and the “more-than-human world” created by entities such as trees, toads, mosses and fungi. She consistently pursues her artistic activities on the borderline between art and science. A member of the ZAKOLE Group, which focuses on finding ways to narrate and experience environments such as marshlands and bringing the perspective of the creatures that inhabit them. Co-author of the award-winning artbook Tropicale which addresses the link between botany and colonialism. She operates not only in the visual sphere, but also as a writer and animator of various social activities and workshops.

Palina Kamarova

Palina Kamarova

Multimedia artist, born in 1995 in Belarus, graduated from the Faculty of Media Art at the Academy of Fine Arts in Warsaw. She works with documentary and artistic photography, artzines, and the creation of short films. She is currently experimenting with volumetric film in the VR space.

Agata Konarska

Agata Konarska

Born in 1995. Graduate of intermedia at UAP (the University of the Arts, Poznań) (2018), currently a student at the Faculty of Media Art at the Academy of Fine Arts in Warsaw. Her artistic activities are based on the use of various media, such as video, sound and performance, through which she creates interactive situations. More recently, she has also been creating virtual realities. In her work she touches upon the theme of religiousness, oscillating between the sacred and the profane. She explores the phenomenon of female iconicity, looking for anthropological origins of matriarchy and its references in the Anthropocene. She often uses political, geological and animalistic motifs. She is fascinated by contemporary myths and rituals and the approaching apocalypse. She notoriously dreams of animal hybrids and architectural spaciousness.

Marcin Kosakowski Marcin Kosakowski aka Herrkowski

Marcin Kosakowski aka Herrkowski

Visual artist collaborating i.a. for theatrical production purposes as video filmmaker and costume designer. In realisations, focuses on themes associated with identity in digital art context, paying particular attention to interactive forms, VR and 3D animation.

Mateusz Kowalczyk Mateusz Kowalczyk

Mateusz Kowalczyk

Visual artist, performer, activist. Master’s degree graduate of the Faculty of Media Art of the Academy of Fine Arts in Warsaw. Final diploma: Studio of Spatial Activities, supervisor: professor Mirosław Bałka. Diploma annex: 3D and Virtual Occurrences Studio, supervisor: Jakub Wróblewski, Ph.D. Most recently, focused on industrial hemp penalisation in Poland as part of the final Master’s thesis. For purposes of the diploma annex, showcased the pandemic experience in a political context through live performative action on the Mozilla Hubs platform. His areas of interest include performance, collective work, virtual reality (VR), 3D, and artistic involvement in public protests. The centreline of his artistic practice bases on generating interactive experiences with the use of objects, performance and music. Has been actively contributing (since 2015) to the Bródno Sculpture Park developed on initiative of Paweł Althamer and the Museum of Modern Art in Warsaw. Szaman Polski (Polish Shaman) project manager since 2018 (including i.a. Mecz o powodzenie mieszkańców Bródna / Match for the Success of Bródno Residents, 2018; performance at the BWA Warszawa Gallery, 2019; participation in the event W Polsce nie ma faszyzmu / There Is No Fascism in Poland, Powszechny Theatre, Warsaw, 2019; second prize of the 2019 Hestia Artistic Journey Awards / exhibition at the Museum of Modern art in Warsaw). Today, he focuses i.a. on working with virtual reality media on experiences inspired by Anthropocene, 3D technology, photogrammetry, and smartphone object scanning. Uses own electronic music compositions and soundscapes in his realisations. Working with sound is an essential part of his artistic practice.

Dobrosława Król

Dobrosława Król

A student at the Academy of Fine Arts in Warsaw, she deals mainly with queer themes and feminist topics. She works with 3D motion capture, combining it with a classic performance. She also creates video-art and computer graphics. She is active as a rapper under the aliases Aljas and Aljas 2.0.

Michał Krzykawski

Michał Krzykawski

Ph.D. Hab. Professor at the University of Silesia, philosopher, expert in French literature, lecturer at the at the University of Silesia, where he is head of the Centre for Critical Research on Technologies. Author of multiple works with a focus on contemporary French philosophy, philosophy of technology, philosophy of science and political economy in the Anthropocene context. Co-author of the book Bifurquer. «Il n’y a pas d’alternative» edited by Bernard Stiegler and the Collective Internation (Paris 2020; English translation in progress). Co-founder of the Collective Organoesis.

Jakub Lech Jakub Lech

Jakub Lech

Visual artist, lighting and multimedia engineer and director exploring areas of new technologies and interactive-immersive activities focused on image-sound and space relations. In the years 1998-2003, student of the Faculty of Graphic Arts of the Academy of Fine Arts in Wrocław. Co-founder and member of the art collective [IP] Identity Problem Group, and co-founder of the IP Studio. Draughtsman; author of animations, short films, visualisations, installations and multimedia treatments for several dozen theatrical performances, concerts and exhibitions. Collaborated with numerous theatres and directors in Poland and abroad, producing video projections and designing multimedia stage set components. Most recent theatrical performances he contributed to include i.a. Mofei, directed by Krystian Lupa (Tianjin Grand Theatre in Tianjin, China, 2017); Lokis, directed by Łukasz Twarkowski (Lithuanian National Drama Theatre in Vilnius, 2018); Jeńczyna, directed by Monika Strzępka (Helena Modrzejewska National Stary Theatre in Cracow, 2020). Most recent IP Group collective projects include Transforma as part of the 18th New Horizons International Film Festival (2018), Kontr-akt as part of the 18th Biennale of Media Art WRO 2019, and Lumen as part of the 20th New Horizons International Film Festival (2020).

Paweł Łazniak Paweł Łaźniak

Paweł Łaźniak

Focusing on film production since 2004, chiefly in areas of post-production and special effects creation. Worked for MTV, TVN and TVP (Polish public TV) stations. Virtual reality and related issues aficionado since time immemorial. First in Poland to sell and commercially implement (jointly with Damian Karczewski) a VR goggles-based project (Oculus) under the trade name VR-ONE. Out of passion, working with Damian Karczewski and Adam Cegielski, converted the brand into business by founding the successful VR VISIO GROUP S.A. (today: Ignibit S.A.). Currently working to develop HexArt, a company combining his love for cinematography with technologies, untying and retying code knots for the UE4 engine – with a particular focus on generating sound workflows for LED- and GreenBox-based virtual productions, feature films and TV commercials.

Marcin Łunkiewicz Marcin Łunkiewicz

Marcin Łunkiewicz

Founder of mimo.ooo, a team with a focus on creating, producing and distributing XR/AI formats. European VR pioneer. Explores the automation of creative processes with intent to develop AI algorithm tools automatically generating individualised content for individual users, and their projection in XR format.

Delivered speeches and lectures on the Fourth Industrial Revolution, the XR/AI/5G market and XR-related narratives during festivals and presentations in Warsaw, Vienna, London, Paris, Brussels, Katowice, Tallinn, Poznań, Gdynia, Cracow, Yokohama, Kyoto, Osaka, Oslo and New York.

Active on the market as a content producer since 2000. Short films and commercials he produced won over twenty awards at Polish and international festivals, including the most important one. Since 2015, has been focusing on immersive technologies and artificial intelligence while experimenting, producing content, and building 360 degree cameras and XR distribution platforms. Joined forces with the Polish Multikino multiplex chain in 2017 to launch a VR cinema chain: the MultikinoVR by mimo.ooo. In 2019, launched VRCity by mimo.ooo (a VR zone at the M1 shopping centre in Warsaw) together with Metro Properties.

Chief creative productions:

▪ CVR Woman at the End of the World, 20′, directed by Maciej Piotrowski, produced by mimo.ooo, co-producers: TVN, Discovery VR, August 2019, distribution in VR cinemas: MultikinoVR Warsaw, Poznań, Szczecin, Łódź, VRcity Marki, as producer: https://www.youtube.com/watch?v=Cos-gjCXMaY&feature=youtu.be
▪ CVR G.E.N, VR, 90′ directed by Grzegorz Jarzyna, co-producers: Adam Mickiewicz Institute, TR Warsaw, mimo.ooo, March 2017-2018, distributed at festivals, as producer: http://trwarszawa.pl/projekty/wydarzenie/n/gen-vr/

▪ CVR series Para nie do pary (Mismatched Match), 5 × 5′, episodes 1-5 , produced by mimo.ooo, co-producer: TVN/player.pl, premiered in November 2016-2017, distributed by player.pl, VOD platform, as producer: https://player.pl/seriale-online/para-nie-do-pary-odcinki,4744/odcinek-1,S01E01,66280
▪ interactive VR app Sorcerum, distributed by Steam VR, 2018
▪ interactive VR app Be a Bee, distributed by Oculus Rift, 2018
▪ interactive VR app Dark City, distributed by Oculus Rift, 2017 
▪ interactive VR app Horse Riding Jumping Master, distributed by Samsung Gear VR, 2016
▪ short film Mały palec (Pinky), directed by Tomasz Cichoń, 30′, 2014, as producer: https://ninateka.pl/film/maly-palec-tomasz-cichon
▪ short film Przedtem, potem (Before, After), directed by Edyta Sewruk, 30′, 2013, as producer: https://ninateka.pl/film/przedtem-potem-edyta-sewruk
▪ short animated film Świteź, directed by Kamil Polak, 3D animation, 20′, premiered in 2011 at the 61st Berlin International Film Festival (Berlinale), as producer: https://vimeo.com/20013168
▪ short animated film Peter and the Wolf, directed by Suzie Templeton, as post-production manager: https://www.youtube.com/watch?v=RDs-VbbDfzQ 

Weronika M Lewandowska Weronika M Lewandowska

Weronika M Lewandowska

Spoken word poetess, performer, new media and immersive experience researcher with a doctorate in humanities. For many years, active animator of the Polish VJ scene and organiser of grassroot initiatives and new media exhibitions (“Share Warsaw”, “Share Poland”, “BYOB Warszawa”, “PolishVJing”). Collaborates i.a. with musicians, visual artists and dancers. Combines artistic research and academic research in scientific and art work. Exploring culture of immersion and immersive experiences since 2010. Director and screenwriter for “VR Noccc / VR Nightsss”; executive producer (vnLab/Łódź Film School, 2019). In the years 2014-2016, researcher in the project “+-mózg. Kognitywny obraz tańca” (+/-brain. Cognitive image of dance) – transdisciplinary research of dance perception (SWPS University of Social Sciences and Humanities grant). Defended a doctoral thesis on “Immersive Experience in Performative art Practices”. Most recently, as part of an art residency project in Prague, explored the artistic use of 360° technologies in poetic performance (International Visegrad Fund, Bazaar Festival/Cross Attic).

The “VR Noccc / VR Nightsss” project was based on her spoken word poem – translated into 13 languages, presented in over 20 countries on 3 continents. It was read i.a. during “The Liberated Voice – Sound Poetry” exhibition at the Palais de Tokyo in Paris (2019), presenting leading phenomena and works in sound poetry of the 20th and 21st century.

Focuses on digital storytelling in performance art and social media contexts. Explores socially involved VR, immersive journalism, and the use and development of VR/AR/XR in live performance art (including dance and poetry) and other real-time activities.

Holds spoken word, creative writing, literary performance and digital storytelling workshops. Lecturer at the SWPS University of Social Sciences and Humanities (since 2014) and School of Forms (since 2020) in Warsaw. Guest lecturer and workshop trainer at i.a. Performance Art Studies/Kunsthøgskolen in Oslo, Manchester Metropolitan University, School of Forms in Warsaw, and Nicolaus Copernicus University in Toruń. Published in Czas Kultury, Kultura Popularna, Dwutygodnik and Ha!Art magazines.

Na brzegu zanurzenia (On the Threshold of Immersion), Dwutygodnikhttps://www.dwutygodnik.com/artykul/5271-na-brzegu-zanurzenia.html
“VR Noccc/Nightsss”, trailer: https://vimeo.com/424299323
LinkedIn : https://www.linkedin.com/in/weronika-lewandowska-07b617113/
SpokenWord Noccc (Nightsss): https://vimeo.com/34963162
Project AV plan.kton: https://vimeo.com/34472863

Karolina M. Sulich

Karolina M. Sulich

Retired artist, scholar active at the intersection of art, science, and humanities. Particularly interested in the development of biotechnologies and their influence on our lives. Techno-optimist, passionate about synthetic biology. In 2018, intern under artist-and-scientist Joe Davis at the Church Lab of the Harvard Medical School. Spoke at the MIT Center for Bits and Atoms as part of the WRO Media Art Biennale and Global Community Bio Summit. Global Community Bio Summit Fellow, the scholarship awarded by the Global Community Bio Summit, a worldwide group of bio-enthusiasts and scientists organised by the Biotechnology Initiative, MIT Media Lab. 2021 graduate of the MIT Media Lab’s “How To Grow (Almost) Anything” course. Works with A4BEE as a Project Manager today, delivering OT and IT solutions for biotechnological processes.

Wojtek Markowski

Wojtek Markowski

Graduate of the National Film School in Łódź with an M.A. degree in organising film art production. Founder and part of (in the years 2005-2015) Muddy Hill Productions, a production house with a focus on commercial spots, music videos and video art projects. Founder and part of (in the years 2015-2020) of a production studio delivering spherical 3D films, and using Virtual Reality in commercials, art and new narrative forms. In the years 2017-2020, producer at Dream Adoption Society, an art collective combining Virtual and Augmented Realities in theatre, performance and contemporary art contexts. In the years 2020-2021, producer at Juice – a film post-production, animation and special effects studio. In the years 2021-2022, producer at Enginious, handling projects involving machine learning, A.I., and real-time generated CAG. Producer at The Hungry Beast, an agency creating computer animation and advertising/commercial forms for the gaming industry. Currently, a producer for a Platige Image team (co-creators of computer game trailers and special effects for the film industry).

Michał Matuszewski

Michał Matuszewski

Curator and programmer, scholar, author, essayist with a cinematic focus. Post-graduate student at the University of Warsaw, working on a treatise on Polish nature-centred cinematography for his Ph.D. Head of the Essay Film Studio at the Łódź Film School’s vnLab. Film curator at the Ujazdowski Castle Centre for Contemporary Art of many years. Culture and Animals Foundation scholarship fellow, working on a film project based on visual research regarding non-human perspective on cinematography. His most recent film essay project Re-membering Topsy was shown at the National Museum in Warsaw. 

Paulina Mirowska

Paulina Mirowska

Visual artist, burnt-out climate activist.
Together with Mariusz Filipowicz, she heads the Second Studio of Fundamentals of Photography at the Warsaw Academy of Fine Arts. She took part in the Postnatural Independent Programme 2023 in Madrid. She is a member of the Pracownia Wschodnia Association and the P.H.U. Sitex collective. She is interested in grassroots practices of self-organisation and resistance. She navigates the conceptual realm that exists both within and beyond the binary oppositions foundational to the construction of Western civilization (‘culture versus nature’ and ‘art versus science’). She employs various strategies – visual art, academic research, activist experience – to transcend, deconstruct and rethink these binaries, bringing seemingly heterogeneous fields of knowledge to life. Although her practice is based on abstract ideas, the artist always remains close to material reality, focusing on ways of understanding (and feeling) how parts of the ecosystem live and die and how they affect each other.

Joanna Murzyn

Joanna Murzyn

Digital ecology philosophy propagator. Technological activist. Sustainable digitisation consultant. Designer of regenerative digital products and services.

Anna Nacher

Anna Nacher

Ph.D., Professor of the Jagiellonian University – expert in cultural studies and staff member at the Institute of Audiovisual Arts, Jagiellonian University. Her academic interests centre around contemporary art and art of the new media, digital culture, electronic literature and new generation media (location media, XR/VR). Author of three auteur books, the most recent publication a chapter contributing to a collective work: VR – the culture of (non)participation? Reframing the participative edge of virtual reality, [in:] Cultures of Participation. Arts, Digital Media and Cultural Institutions, ed. B. Eriksson, C. Stage, B. Valtysson, Routledge, New York and London 2019. Head of a Ph.D. curriculum in art sciences at the Doctoral School in the Humanities of the Jagiellonian University. 2019 Fulbright Scholar-in-Residence at the Winona State University, United States of America (Creative Digital Media).

Editor-in-chief of the Przegląd Kulturoznawczy periodical, and editorial team member of an international online academic periodical, the Electronic Book Reviewebr, https://electronicbookreview.com/. Member of the Board of Directors of the Electronic Literature Organization, and of the Board of the Polish Association of Cultural Studies.

Deputy Chairperson of the Committee on Cultural Studies of the Polish Academy of Sciences.

Scientific activities apart, designs and delivers proprietary music projects and manages Biotop Lechnica – a permaculture centre in Zamagurie, Slovakia.

Full information, list of publications included, available at: http://nytuan.wordpress.com

Marta Navrot Marta Navrot

Marta Navrot

Studied intermedia at the Faculty of Intermedia of the Jan Matejko Academy of Fine Arts in Cracow, and Interaction Design at the Glasgow School of Art. New media artist, designer and programmer of virtual worlds, disseminator of Open Source and Free Learning ideas, creator of multisensory and multiplayer virtual experiences, performer and author of textual content. Co-founder of the CyberPussy collective and independent publishing house with a focus on cyber- and xenofeminist oeuvre in the digital art context. Co-founder of the performative group Pussymantra. Was active in the VR Dream Adoption Society collective, creating virtual reality installations, i.a. in New York (during an artistic residency with The Wooster Group and LaMama theatres), Cracow (Juliusz Słowacki Theatre) and Warsaw (Ujazdowski Castle Centre for Contemporary Art, Powszechny Theatre). Author of original video visualisations for a number of theatrical productions, i.a. Ivonne directed by Grzegorz Jarzyna (Theatre of Nations in Moscow, 2016), The Symposium directed by Krzysztof Garbaczewski (Nowy Theatre in Warsaw, 2018), Puppenhaus directed by Jędrzej Piaskowski (TR Warsaw, 2017), and Two Swords directed by Grzegorz Jarzyna (Shanghai, 2017). Co-director of NotFound: Structure of Digital Freedom, a VR multiplayer performance staged at the TR Warsaw in 2016. Has been collaborating permanently with Jagoda Wójtowicz as part of the Eternal Engine duo since 2016.

Marcin Pazera Marcin Pazera

Marcin Pazera

Born in 1980 in Tarnów. Studied at the Faculty of Graphic Arts of the Academy of Fine Arts in Cracow. Has been associated with the Academy professionally since 2004. Active in computer art and new media art, creating virtual environments, interactive animations, animated films, graphic art and objects. His film Moloch (2006) was included in Akcja animacja. Filmy najnowsze (Action Animation. Most Recent Films, 2 DVDs, 2009), a review of the most interesting phenomena in contemporary animation published by the National Audiovisual Institute.

Showed realisations at exhibitions domestically and abroad: in Germany, England, Slovenia, Belarus, Spain, Greece, the US and Korea. Defended his doctoral thesis in 2017. The thesis earned him an award of the Minister of Culture and National in 2018. Currently lives and works in Cracow.

Jozef Pilát Josef Pilát

Josef Pilát

Born in 1992 in Slovakia. Graduate of the Faculty of Graphic Arts of the Academy of Fine Arts in Warsaw. Student at the Faculty of Intermedia at the Academy of Fine Arts and Design in Bratislava. Interdisciplinary artist. His works were shown at solo and collective exhibitions (I Will Be There Even if It Kills Me, Galeria Promocyjna, Warsaw, 2020; Let’s Make Paradise Together, Kyiv, 2019; ENTROTOPIA 1.0, Rantakasarmi Gallery, Helsinki, 2019; ICE BLOOD WOOD CUT, Gallery of the Academy of Fine Arts in Warsaw, 2017. Winner of multiple competitions, i.a. the Oskár Čepan Award (competition for young visual artists): https://www.oskarcepan.sk/en/year/2, New Synagogue in Žilina (Slovakia), 2020.

Grzegorz Pochwatko Grzegorz Pochwatko

Grzegorz Pochwatko

Psychologist, researcher and academic teacher. Founder and manager of the Virtual Reality and Psychophysiology Laboratory at the Institute of Psychology of the Polish Academy of Sciences. Experienced in managing scientific research projects. Active in disseminating and popularising science for years. His research interests involve behaviours of virtual reality users, with a particular focus on interactions between avatars, virtual humanoid agents and robots. Explores issues of shared presence in traditional virtual environments and cinematographic VR. One of his most recent projects involves the influence of VR film on local history, location attachment, and civic involvement interests. Joined forces with researchers from the Łódź Film School, University of Łódź and National Information Processing Institute to implement a research project with a focus on VR film language (https://twitter.com/vnLab1). His most recent EEA-funded project involves a multisensory Virtual Air Pollution Experience – VAPE (https://twitter.com/VAPEproject2, https://www.facebook.com/vapeproject/). Has been collaborating with non-governmental organisations and local governments, and – in the area of interdisciplinary scientific projects – with representatives of technical sciences and fine arts.

Tomasz Rakowski

Tomasz Rakowski

Ethnologist, cultural anthropologist, expert in cultural studies, physician. Staff member at the Institute of Ethnology and Cultural Anthropology of the University of Warsaw. Co-operates with the Institute of Polish Culture, University of Warsaw. Conducts research in Poland and Mongolia. Explores grassroot development processes, the anthropology of contemporary and participative art, ethnographically oriented cultural animation, and state-of-the-art cultural research. Author of books Hunters, Gatherers, and Practitioners of Powerlessness: an Ethnography of the Degraded in Postsocialist Poland, Berghahn Books 2016, 2019, and Przepływy, współdziałania, kręgi możliwego. Antropologia powodzenia (Flows, Collaborations, Circles of the Possible. Anthropology of Success, 2019).

Paweł Ruszlewski Paweł Ruszlewski

Paweł Ruszlewski

Graduated from the Computer Science Faculty of the Polish-Japanese Academy of Information Technology in Warsaw. When at university, developed a passion for designing – creating affordable, identifiable, and functional yet enchanting products. Programming engineer, enthusiast of the agile programming philosophy. Focuses on UX, UI, VR, AR. Eight years of experience as UI/UX (user interface / user experience) product designer. Today, focuses on presenting virtual being concepts and digital human models to broader audiences and corporations. Co-founder of and Chief Design Officer at Virbe (www.virbe.ai).

Sebastian Sebulec Sebastian Sebulec

Sebastian Sebulec

Born in 1988. Studied film animation at the Graphic Arts Faculty of the Academy of Fine Arts in Warsaw. Explores 3D graphics, animation and computer game engines with a particular focus on virtual personas of companions, avatars and guides. Also inspired by the culture and aesthetics of online fandoms. Author of the † Polska 3d † project. Frequently works with other artists, i.a. in areas of theatrical performance and film animation.

Zuzanna Sękowska

Zuzanna Sękowska

 is a graduate of the Faculty of Graphic Arts, Warsaw Academy of Fine Arts (master’s project on WWI-era photographic representations) and a PhD student at the Institute of Polish Culture, University of Warsaw. Her research focus is on visual culture, historical themes of the Great War and interwar periods, and anti-militaristic themes in Polish culture.
She is interested in typography and Polish printmaking of the 20th and 21st century, and in the relationship between artistic and social practices.

Author of a Polish translation of Ernst Friedrich’s War Against War.
She is currently conducting research devoted to the educational project of Our Home (an education-and-care facility for Polish children) and „Our Home” Society.

Jerzy Stachowicz

Jerzy Stachowicz

Holder of a Ph.D. in culture studies, staff member at the Section of the Anthropology of the Word at the Institute of Polish Culture, University of Warsaw. Explores and researches new media in the context of anthropology of the word, and pre-1939 popular culture. Author of such books as Technogadżet w magicznym świecie konsumpcji (Techno-Gadgets in the Magical World of Consumption, 2016), Komputery, powieści i kino nieme. Procesy remediacji w perspektywie historycznej (Computers, Novels and the Silent Cinema. Processes of Remediation in the Historical Perspective, 2018). Co-author of i.a. Śniąc o potędze (Dreaming of Power, 2012), and Jasnowidze i detektywi (Clairvoyants and Detectives, 2019).

Ivan Svitlychnyi

Ivan Svitlychnyi

Ukrainian artist, author of objects and installations. Explores areas of new media art and artistic actions involving sound in his artistic practice, combining art and science. Graduated from the Kharkiv State Academy of Designing and Arts in 2012. Winner of the Kazimir Malevich Artist Award (2018) and finalist of the State of the ART(ist) programme of the Ars Electronica Festival (2022). His works were shown at the 57th Venice Biennale (2017), Transmediale Vorspiel 2018 in Berlin, Digital Cultures Festival 2019 in Warsaw, and Ars Electronica Festival 2022 in Linz. Active in developing the new media art community in Ukraine. Formed the Shukhliada Exposition Environment (a platform for projects by independent artists and curators) in 2013, having joined forces with artists Lera Polianskova and Max Robotov. In 2018, the collective established the Photinus Group with intent to develop new media in Ukraine, and the Photinus School educational platform operating from the artists’ studio. Lives and works in Kyiv.

Matylda Szewczyk Matylda Szewczyk

Matylda Szewczyk

Ph.D. Expert in cultural studies, head of the Section for Film and Visual Culture of the Institute of Polish Culture, University of Warsaw. Researcher of cinematography, new media, media image circulation across registers of visual culture, and relations between visual culture and science. Analyses ways in which images contribute to and reflect cultural transformations. Interested in peripheries of visuality: technological changes, media experiments, and quests for new forms of expression. Author of the book W stronę wirtualności. Praktyki artystyczne kina współczesnego (Virtuality’s Way. Artistic Practices of Contemporary Cinema, 2015), co-editor of the anthology Sztuka w kinie dokumentalnym (Art in Documentary Cinema, 2016) and Cięcie ciał. Ruchome obrazy (Expurgation of Bodies. Moving Images, 2018). Fulbright Scholar at the School of Cinematic Arts, University of Southern California, Los Angeles, United States of America.

Eliza Urwanowicz-Rojecka

Eliza Urwanowicz-Rojecka

Holder of degrees in sociology, cultural studies, globalisation studies. Curator, co-ordinator, initiator of visual arts and humanities-and-social sciences projects, professionally associated with the “Arsenal” Gallery in Białystok for the past 7 years (i.a. co-curator of exhibitions “Solidarity and Agency” and “Fear”, curator of Kateryna Lysovenko’s exhibition “Cemetery Garden”, author of the cycle “City-Space-Community”). Coorinator of the “Liminal the Transitional State” project. Co-curator (with Jakub Wróblewski) of the Virtual Occurrences Horizons project platform.

Anastasiia Vorobiova Anastasiia Vorobiova

Anastasiia Vorobiova

Media artist. Originally from Ukraine, lives and works in Poland. Graduated from KNUTD (Kyiv National University of Technologies and Design) with a Master’s degree. Her work involves research-based artistic practice combining performance with new technologies. Focuses on methods of integrating the actor in real time with virtual reality. Through her oeuvre, she also explores the connection between consciousness and “owning a virtual body” while asking questions regarding boundaries of states, races and genders in the virtual world. Anastasiia’s works, conceptual and intuitive alike, are poetic quests for digital existence. Her projects were shown in galleries and theatres and at festivals, such as the International Festival of Cracow Composers (audiovisual installation “Artificial Soundscapes”), International Festival Organ Music Days in Cracow (“Divine Comedy” performance), “Bunker of Art” Gallery in Cracow (holographic installation “Solaris”), Vox Electronica in Kyiv (audiovisual performance “Transmission”), Wanda Siemaszkowa Theatre in Rzeszów (VR theatrical performance “Veni Vidi VR”), Zbigniew Raszewski Theatre Institute in Warsaw (“Malina”/”Raspberry” project), MICET Interactive Museum / Theatre Education Centre in Cracow (VR installation), Cricoteka Tadeusz Kantor’ Art Documentation Centre in Cracow (big scale digital video story/ mapping). Member of the Dream Adoption Society – collective with a focus on exploring virtual and augmented reality in the context of contemporary art and theatre; and GrupLab – academic and research collective of the Electroacoustic Music Studio of Academy of Music in Cracow.

Dominika Wolska

Dominika Wolska

Visual artist, DJ and designer. Graduate of the Faculty of Design at the Academy of Fine Arts in Warsaw. Currently an M.A. curriculum student at the Academy’s Faculty of Media Art. Designs visual identities for a living, realisations including ones she created for the Salon Akademii Gallery, Clay Art, and Faculty of Media Art of the Academy of Fine Arts in Warsaw. Co-creator of the audiovisual Salto Mortale project, her designs including stage set (scenography) and graphic setting. Organised a series of events at i.a. Jasna 1, Paloma nad Wisłą and Klub SPATiF (Association of Polish Theatre and Film Artists Club), all in Warsaw. Worked on stage design experience i.a. by developing art installations for large-scale events, such as the FEST Festival in Chorzów and Wisłoujście (Vistula Mouth) Festival in Gdańsk.

Jakub Woynarowski

Jakub Woynarowski

Visual artist, designer and curator. Graduate and lecturer of the Jan Matejko Academy of Fine Arts in Cracow. Develops projects combining visual theory and practice. Designer of the art exhibition concept for the Polish Pavilion at the 14th Venice Biennale of Architecture (2014). Laureate of Paszport Polityki (award presented by the Polityka weekly) in the visual arts category. Showed his works i.a. at the Fondazione Memmo in Rome, MeetFactory in Prague, and Museum of Modern Art in Warsaw.

Jagoda Wójtowicz Jagoda Wójtowicz

Jagoda Wójtowicz

Student of intermedia at the Faculty of Intermedia of the Jan Matejko Academy of Fine Arts in Cracow. Virtual nomad, explorer of new media and interdisciplinary artist, her oeuvre including the use of Virtual Reality, 3D, animation, video, performance, installations and lens-based activities. Designer and programmer of virtual worlds. Co-creator of the “CyberPussy” collective and publishing house with a focus on xenofeminism in digital art context, and the duo “EE – Eternal Engine” (with Marta Nawrot) – something akin to a virtual lab formed to explore and create virtual phenomena. Co-author of i.a. “NotFound: Structure of Digital Freedom”, one of the world’s first VR multiplayer performances, staged at the “TR Warszawa” theatre in 2016.

Jakub Wróblewski

Jakub Wróblewski

An interdisciplinary artist, director and dop. He works in video, interactive film, audiovisual narrative, film theory, graphic narrative structures, immersion activities and art-and-science projects. The scope of his search is wide, and his artistic strategy is based on exploring and going beyond the boundaries of the medium he currently works with. A holder of post-doctoral degree, he works at his alma mater as a professor at the Faculty of Media Art; head of 3D and Virtual Occurrences II Studio / Academy of Fine Arts in Warsaw.